About VR Missile Control
Try to shoot all of the incoming missiles and smart bombs to defend your cities. You start with 6 cities and 1 bonus city. You gain an extra bonus city every 10,000 points. You get 3 missile bases with 10 missiles each at...
Try to shoot all of the incoming missiles and smart bombs to defend your cities.
You start with 6 cities and 1 bonus city. You gain an extra bonus city every 10,000 points.
You get 3 missile bases with 10 missiles each at the start of each level.
You receive bonus points at the end of each level for unused missiles and saved cities.
Cardboard Controller:
Head Tracking - Aim
Trigger - Launch Missile (From Nearest Base)
Tilt Viewer 90° Clockwise - Pause
OUYA Controller:
Head Tracking - Aim
U Button - Launch Missile From Left Base
O Button - Launch Missile From Center Base
A Button - Launch Missile From Right Base
LB Button - Recenter Camera
RB Button - Pause
Previous Versions
Here you can find the changelog of VR Missile Control since it was posted on our website on 2016-10-05 15:30:31.
The latest version is 1.2.4 and it was updated on 2024-04-22 15:30:46. See below the changes in each version.
VR Missile Control version 1.2.4
Updated At: 2017-04-18
Changes: GALAXY S7 USERS: If you get double vision in game, exit the game and do the following:
- Open Settings-> Display-> Change Device Resolution
- Change setting from WQHD-> FHD, or FHD-> WQHD, and Apply
- Restart game
Beboncool controller support added.
Immersv (non-intrusive) ad service added.
VR Missile Control version 1.0.2
Updated At: 2016-04-29
Changes: Added Moga controller support.,Updated to Cardboard SDK 0.7, which fixes rendering issues on Galaxy S6/S7.
Disclaimer
Official Google Play Link
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